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Old Mar 12, 2006, 04:21 AM // 04:21   #21
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bump.
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Old Mar 12, 2006, 05:01 AM // 05:01   #22
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Quote:
Originally Posted by Homicidal Brainiac
Vengeful Weapon:
Weapon spell. for 8 seconds, THE NEXT TIME target ally takes damage from a foe, that ally steals up to [20-68] health from that foe.

read twice b4 Flaming Anet :P
Dark fury reads the same way but gives you adrenaline each time you hit.

Read other skills with the same description that act differently. thanx have a nice day.

Besides prot spirit is the heart of 55 and 105 builds. Without PS they would not exist period so if its shattered or rended you are dead. Especially in UW when they can kill you in 1 hit without it. Don't know how you think you are going to survive when aaxets do 150+ dmg a hit without using PS.

You have a good build for solo farming in prophecies. Doesn't mean you'll be able to use it in factions.

Last edited by twicky_kid; Mar 12, 2006 at 05:06 AM // 05:06..
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Old Mar 12, 2006, 05:08 AM // 05:08   #23
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you're missing the point entirely;

This build was made so that there is no need for Mending, or healing breeze, 55 monking for noobs, if you will.

without these other spells, you will use the amount of nrg you have more efficiently. (and Healing breeze was too easy to interupt neway)

Last edited by Homicidal Brainiac; Mar 12, 2006 at 05:54 AM // 05:54..
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Old Mar 12, 2006, 05:25 AM // 05:25   #24
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whats healing spirit?
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Old Mar 12, 2006, 05:32 AM // 05:32   #25
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Quote:
Originally Posted by Homicidal Brainiac
You'll still have energy regen in PVP, which is what cripples 55 monks.
What cripples 55 monks in PvP is that enchantment removal and life stealing are so common. One Vamp Gaze or Rend Enchantment and you die horribly. This build has the same problems. Don't take this build into PvP above Random Arena. In PvE, however, it should work quite well.
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Old Mar 12, 2006, 05:46 AM // 05:46   #26
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Quote:
Originally Posted by Blind Rage
whats healing spirit?
er sry, typo, meant to be "healing breeze"

and ty, esrever

Last edited by Homicidal Brainiac; Mar 12, 2006 at 06:38 PM // 18:38..
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Old Mar 12, 2006, 05:48 AM // 05:48   #27
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ooooo looks like fun. neat idea
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Old Mar 12, 2006, 05:49 AM // 05:49   #28
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thanks
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Old Mar 12, 2006, 05:59 AM // 05:59   #29
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Quote:
Originally Posted by Haggard
hmmm.. i think its a difficult balance to make.. on the one hand a 55 soloer can do much more dmg with SoJ, but, if this build works out you are invincible, though to combat degen i'd swap veil with watchful spirit, considering if youre in an area with hexes, chances are theyve got a way to knock out prot spirit somehow
TIP: have an Mo/N with SS instead of SoJ mate, it works MUCH better
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Old Mar 12, 2006, 06:10 AM // 06:10   #30
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Quote:
Originally Posted by Homicidal Brainiac
TIP: have an Mo/N with SS instead of SoJ mate, it works MUCH better
With the current builds it doesn't. SoJ prevents you from getting interrupted by timing your spells in between attacks.
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Old Mar 12, 2006, 08:09 AM // 08:09   #31
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I don't think this will work very well though. It'll be perfect for fighting Melee mobs, but if you run into AoE spellcasters (e.g. Hydra's casting Meteor Shower/Inferno) or other AoE stuff such as traps, I don't think you'll be stealing any life back, which means that you're screwed.
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Old Mar 12, 2006, 08:22 AM // 08:22   #32
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Quote:
Originally Posted by Slimcea
I don't think this will work very well though. It'll be perfect for fighting Melee mobs, but if you run into AoE spellcasters (e.g. Hydra's casting Meteor Shower/Inferno) or other AoE stuff such as traps, I don't think you'll be stealing any life back, which means that you're screwed.
Vengeful Was Khanhei:
Cost: 5 Cast: 0.75 Recharge: 20
(at level 14 Restoration Magic)
Elite Spell, hold Khanhei's Ashes for [33] seconds. whenever a foe STRIKES you in combat while holding
Khanhei's Ashes, you Steal [11] health that foe.


the term "strikes" in GW means "everytime you are hit for damage"
if you were hit by an AoE spell, the caster of that spell will get sapped.

Last edited by Homicidal Brainiac; Mar 12, 2006 at 08:37 AM // 08:37..
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Old Mar 12, 2006, 08:33 AM // 08:33   #33
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Quote:
Originally Posted by twicky_kid
With the current builds it doesn't. SoJ prevents you from getting interrupted by timing your spells in between attacks.
that may be true, but SS strikes for more damage over time.

This is because SoJ's knockdown effect halfs the amount of attacks opponents can inflict on you. And besides, creatures casting spells/hexes/whatever on you would do so from a distance, not right up close so they can be knocked down by SoJ AND you can't spam SoJ (obviously because the duration of the spell is lower than the recharge time) where as SS only has a recharge time of 10 secs, and can last for about 17 seconds (at level 11 curses) Which, if used correctly, can cause double damage. (cast on anothre enemy as soon as it recharges, meaning that you have SS on 2 enemies for 7 seconds)

and if you really want enemies to just piss off and leave you alone for a bit, just bring an AoE spell, such as Zealot's fire, or Mark of Pain (if you're an Mo/N) because they deal extra damage, don't cause knockdown, AREN'T elite spells, and cause the enemies to run off and come back again.

There, I think that I explained that thourghly.

Now please let's just get back on topic and PLEASE stop critisising everything I say. What are you, Jeleous?

... and don't say I went off topic there, I was just offering advice.

Last edited by Homicidal Brainiac; Mar 12, 2006 at 08:47 AM // 08:47..
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Old Mar 12, 2006, 09:12 AM // 09:12   #34
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knockdown = able to solo bigger mobs = faster farming...

SoJ > SS on a 55 monk

SS > SoJ on a 55 nec
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Old Mar 12, 2006, 09:21 AM // 09:21   #35
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Quote:
Originally Posted by Homicidal Brainiac
Vengeful Was Khanhei:
Cost: 5 Cast: 0.75 Recharge: 20
(at level 14 Restoration Magic)
Elite Spell, hold Khanhei's Ashes for [33] seconds. whenever a foe strikes you in combat while holding Khanhei's Ashes, you Steal [11] health that foe.
Other way around. At level 14 it lasts for 11 seconds and steals 33 health every time you're struck with an attack.

Full stats on an attribute 0...15 basis are 5...11 second duration, 5...35 life stolen per hit.

I'll let the OP work out how this affects his build.

Peace,
-CxE
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Old Mar 12, 2006, 10:40 AM // 10:40   #36
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Quote:
Originally Posted by twicky kid
Besides prot spirit is the heart of 55 and 105 builds. Without PS they would not exist period so if its shattered or rended you are dead. Especially in UW when they can kill you in 1 hit without it. Don't know how you think you are going to survive when aaxets do 150+ dmg a hit without using PS.
I totally agree, if youre surrounded by 14 smites, and get rended, you can NOT recast prot spirit before they next hit you. My 55 partner has managed it once or twice with 3 smites, but thats extreme reflexes combined with insane luck.

EDIT:
Quote:
Originally Posted by Homicidal Brainiac
the term "strikes" in GW means "everytime you are hit for damage"
The term strikes means that, but when followed by "in combat" it means attacks only

And LOL Ensign, nicely spotted

Last edited by Haggard; Mar 12, 2006 at 10:47 AM // 10:47..
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Old Mar 12, 2006, 11:05 AM // 11:05   #37
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If what Ensign and Haggard said is true, then pretty much the build is kinda shot. Nice effort though

On the topic of SoJ vs SS, I feel that SoJ is a much safer damager as compared to SS.

With SoJ, you free up your secondary to use Bonetti's Defence, which synergizes perfectly with Balth's Spirit and serves as an excellent buffer using any long cast time spells. Sure, you can replace it with Guardian, but Guardian has less evasion percentage, doesn't regenerate energy and can be interrupted.

In addition, SoJ allows you the all important window of having casting time when fighting interrupters. Your suggested solutions of Zealot's Fire and Mark of Pain don't work very well at all when faced with ranged enemies e.g. Enchanted Bows, unless you want to run right up to them and cast. SoJ also helps to lower the rate of adrenaline gain for stuff such as Trolls, which prevents them from spamming Disrupting Chop as much.

SS, as has been mentioned, is pretty good for a 55 Nec - you need a Monk secondary, and 55 is more efficient than SoJ given the other options available to you from the Nec and Monk skill lines. Otherwise, for a solo 55 monk, I'd still think that SoJ gives you more farming opportunities. Sure, it may not kill as fast, but it's also a lot safer and more versatile.
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Old Mar 12, 2006, 12:02 PM // 12:02   #38
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Don't you drop "large" items when knocked down?
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Old Mar 12, 2006, 12:30 PM // 12:30   #39
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you mean like in neverwinter?

not seen it happen so far, but hey..least theat means theres no posts about peeps getting knowcked down and loosing a tresured item in the ub#nderworld everytime their party is whiped out...
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Old Mar 12, 2006, 12:50 PM // 12:50   #40
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Quote:
Originally Posted by twicky_kid
Dark fury reads the same way but gives you adrenaline each time you hit.

Read other skills with the same description that act differently. thanx have a nice day.

Besides prot spirit is the heart of 55 and 105 builds. Without PS they would not exist period so if its shattered or rended you are dead. Especially in UW when they can kill you in 1 hit without it. Don't know how you think you are going to survive when aaxets do 150+ dmg a hit without using PS.

You have a good build for solo farming in prophecies. Doesn't mean you'll be able to use it in factions.
dont riposts read like that
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